Overview 1The plan of this section
Computers approximate real numbers, so every algorithm must control error.
- Floating-point numbers and rounding (Def. 1.1); relative error and cancellation (Example 1.2).
- Bisection (Prop. 1.3).
- Fixed-point iteration and its convergence (Thm 1.4); order of convergence (Def. 1.5).
- Newton's method converges quadratically (Thm 1.6); the secant method (Prop. 1.7).
Rounding error; bisection (safe, slow); fixed points (); Newton (quadratic); secant (order ≈ 1.618).